Changelog
Every update, documented. Onset Engine is actively maintained and continuously improved.
v1.2.6 - Timelines With the Song
- Your edit, with its song, in your editor. Premiere / Resolve export puts the song under your clips, from the same point in the song as your video, so the edit plays in sync as soon as it opens.
- Premiere XML too. The export also saves a project.xml for Premiere Pro and DaVinci Resolve, with each clip's own sound ready on its own track. The .otio opens in Kdenlive.
- Frame-exact cuts. Every cut in the exported timeline sits on a whole frame, exactly where your video cuts.
v1.2.5 - Large Libraries, Steady
- Very large libraries open quickly. With hundreds of thousands of clips and collections, Onset Engine starts and opens Add videos in seconds.
- Adding a folder again is much faster. Videos already in your library are recognized at once, so only the new ones take time.
- Large libraries load faster and use less memory. The library panel fills sooner, stays steady while videos are added, and searching by name responds more quickly.
- AI search and Swap, light and quick. On very large libraries they need about half the memory, and every search after the first answers in under a second.
- Swap keeps the window responsive. While it looks for similar clips you can keep working.
v1.2.4 - Long, Steady Shots
- New Longest pacing. Pick Longest under Pacing to hold each shot for up to eight bars of the music, ending on a bar line: shots of up to about 15 seconds even on a fast song, made for drives, rides and landscapes.
- Long shots stay in one scene. On Core and Studio, a shot that plays on past its clip ends on the beat before the next cut in your video. Clips you swap or place by hand, and must-use clips, stay in their scene too, and Swap offers clips that fit the shot.
- The full video matches its draft. In the demo, rendering the full video after Analyze the rest shows the same footage as the draft, and clips keep their ratings and tags through a re-analysis.
v1.2.3 - Smoother Long Shots
- Long shots end on the beat in the demo. When a shot is longer than its clip, the demo ends it on the last beat the clip reaches and the next clip takes over, so Sensual and the slower Pacing settings play smoothly with clips of any length. Core and Studio read clips straight from your videos, so their shots run as long as the music wants.
- Chronological Order makes the most of your library. It draws on every clip you have, and when a song needs more shots than you have clips, repeats follow the song and never play twice in a row.
- The library fit note uses your edit's own numbers. Cuts, repeated clips and videos are counted from the finished edit, so they match your timeline.
v1.2.2 - Beat Markers in Resolve
- Beat markers open in DaVinci Resolve with File > Import > Timeline. Tick DaVinci Resolve under ⇩ BEATS and Resolve opens the file as a new timeline with your song and a marker on every beat.
- Longer clip lengths keep all of your footage. Set a longer minimum clip length and every scene long enough is still cut into clips.
v1.2.1 - Beat Markers for Your Editor
- Beat markers for Premiere Pro, DaVinci Resolve and After Effects. Pick a song in the Audio tab and get a marker on every beat (or every bar) in your editor, named by bar and beat, at your timeline's frame rate. Free on every plan, including the demo.
- Very large libraries load in full. Libraries of hundreds of thousands of clips open in the library panel, and the hit timing update offer follows straight after.
v1.2.0 - Rhythm, Rounds and Your Taste
- Rhythm bar and click track. Draw the beat into your video: cues travel to a target and land on it exactly when the beat sounds, in Lane, Falling or Pulse style, with an optional tick on each beat. Each render also saves its cues as a .csv and a .funscript. On every plan.
- Rounds. Turn your songs into rounds, each with its own pace and beats, an optional break with a 3-2-1 countdown, and a title card. Core and above.
- Length. Make the video run anywhere from 1 to 60 minutes: your songs repeat until it is that long, or it ends on a bar line. Core and above.
- Shape it. Draw how intense the edit is over the song, starting from a shape like Build to the drop or Wave, and mark holds where it settles into long takes. In the Editor and in New video. Core and above.
- Learn my taste. Edits pick more clips like the ones you keep and fewer like the ones you throw out, learning from your star ratings and your choices on the timeline. It stays on your computer. Core and above.
- Only these / Never these. Build an edit from the tags you pick (Core and above), or leave them out (every plan).
- Menus and shortcuts. File, Edit, View, Library and Help put everything in one place, with Ctrl+N for New video, Ctrl+S to save and more.
- Several songs, each on its own beat. With more than one song, cuts land on the beats of the song you hear, and generating again is about five times faster.
- New video explains itself. Every control has a short description when you hover over it.
v1.1.2 - New Video, Your Way
- Keep your clips' own sound. Tick Keep your clips' own sound under More options in New video and your clips' audio plays under the music, in the draft and the finished video.
- Choose how clips are framed. Clip fit in New video - Crop to fill, Blurred background or Black bars - for clips shaped differently from the video, like vertical phone clips in a 16:9 video.
- Your Quality, straight away. Render the full video when it's ready renders at the Quality set in the Editor, up to 4K 60fps with Studio.
v1.1.1 - Your Settings, Saved
- Your settings save and load. Global Preferences keeps your changes, and the Analysis choice (Standard or High Quality) is used when you add videos.
- Only keep clips that show... works whenever you add videos.
- Every window fits your screen. New video, Add videos, Preferences and DJ Mode open above the taskbar at any display scaling, with Make my video always in view.
v1.1.0 - Our Biggest Update Yet
- New video: your clips and a song, one window. Press âš¡ NEW VIDEO, add your videos (or use your library), pick a song, a style and a pace, and get a draft of the whole song, cut to the beat - open in the Editor to render as it is or change. Describe what to show, or render the finished video in the same go, under More options.
- A first draft in minutes, however much footage you pick. With long footage, New video analyzes about 10 minutes of it first, spread across it, then offers Analyze the rest. In our tests, a 30-minute 4K video gave a draft of the whole song in under 3 minutes.
- Even tighter beat sync. Each clip starts on its moment of impact - a hit, a flash, a sudden move - found by checking every frame, so hits land about 7 times closer to the beat. Cuts fall a touch ahead of the beat, the way editors cut, and phone footage lands on the beat too.
- Every style keeps its character at every pace. Balanced is each style's own pace, and Fast, Relaxed, Slow and Very slow are measured from it - so Aggressive stays fast and Sensual stays slow, whichever pace you choose.
- Edits that follow the song. Cutting speed follows the loud and quiet parts of the song, the most active footage plays over the loudest music, and the first cut locks to a bar line within the first few seconds.
- Vertical videos keep your subject in frame. Vertical renders and exports follow the face in every shot - inside a 9:16 frame 96% of the time in our tests - with nothing to re-analyze.
- Must-use clips (Core and up). Pick a collection of videos every edit has to include: each one is placed once, spaced evenly through the song, and kept when you re-roll.
- Undo and Redo on the timeline. Every swap, discard, re-roll, slip and lock can be undone step by step with Ctrl+Z and redone with Ctrl+Y.
- Final renders about twice as fast. In our tests a two-minute 720p video renders in about 1.3 minutes instead of 2.6, and edits from 4K footage about twice as fast again. Video analysis is about a third faster, and generating a timeline on a 5,000-clip library takes under two seconds.
- Turn a DJ session into a video (Studio). Load a saved session and render it. DJ Mode cuts on the beat too, and follows the energy of the part of the song that is playing.
- Simpler everywhere. One player for clips, drafts and finished videos, styles described in plain words, a progress bar with the time left for every job, clearer messages, and help on every ? - plus a monthly reminder to check for updates, worked out on your computer.
v1.0.22 - Your First Edit, Step by Step
- A getting-started checklist. The welcome screen now shows the four steps to a finished edit - add footage, pick a track, generate a timeline, render - with a line of guidance for whichever one is next. It reads where you already are, so a library you have been building for months shows as done, and it disappears once you finish.
v1.0.21 - Your Clips, Your Way
- Ingest individual videos. The Ingest window has a new + Add Files button, so you can pick exactly the videos you want from any folders, without moving them. They're analyzed where they are, and can go straight into a collection.
- Clip fit tells you whether it matters. Once you've generated a timeline, a line under Clip fit says how many of its clips are a different shape from your video and what will happen to them, or that there's nothing to change. The options now describe their result.
- Quick Start, sharper. The videos you pick are added from where they are, and only those videos go into the edit. Choosing a folder includes its subfolders, and your first draft keeps the same analysis as the rest of your library.
- One analysis model per library. The Ingest window starts on the model your library already uses and checks with you before mixing Standard and High Quality, so every clip stays available to clip direction and search. Automatic scene and mood tagging works in every library.
- Private by default. The list of videos you pick is deleted as soon as they've been added, so nothing about your footage is left in temporary files.
v1.0.20 - Vertical, Whole
- Full-length vertical videos (Studio). A new Vertical (9:16) format renders your whole edit in portrait for TikTok, Reels and Shorts, up to 2160×3840 at 4K. The timeline preview is vertical too, and the vertical version is saved alongside the landscape one. Vertical Teasers now follow your Quality setting as well, up to 4K.
- Clip fit: keep vertical clips whole. Choose how clips shaped differently from your video are framed: crop to fill, show the whole clip over a blurred copy of itself, or show it on black. Vertical phone clips can sit whole in a 16:9 video, and landscape clips in a vertical one. Your style's zooms and camera moves still apply, the preview frames clips exactly as the final video will, and intro and outro clips are never cropped.
- Phone clips keep their real shape. Vertical clips saved by phones now render at their true proportions, never stretched.
- Collections, faster. Ingest straight into a new or existing collection. Adding videos you have already ingested is easier too: they're grouped by folder with a search box, so you can tick a whole folder at once, even in a library of thousands.
- Face-aware framing and more fixes. Vertical crops and Triptych panels center on faces again, using a small face model built into the app; re-ingest footage to update its face positions. Triptych now works with vertical clips, every Quality option works with every format and in the render queue, and a saved Jamendo key is found again.
v1.0.19 - Models From Home
- AI models now come from our own servers. Every AI model Onset Engine uses is now delivered and version-locked by us, so it stays available and behaves the same for as long as you use the app. The depth model is built into the installer, and the visual analysis model is downloaded once from our server, with a progress bar, the first time you ingest. After that it loads straight from your computer, with no connection at all. If an earlier version already downloaded it, that copy is reused, and existing libraries need no re-ingesting.
- Cutout Pop is about 30 times faster, with nothing to download. The subject is now found by a small model built into the app, so there is nothing to download, and the transition looks very similar.
- Beauty Mode smooths the person, as intended. It had been guessing from skin tone, smoothing skin-colored backgrounds and missing hair and clothing. It now uses the same built-in person model as Cutout Pop, so expect it to look different from recent versions.
- High Quality ingest labels its results correctly. If the High Quality model could not be loaded, ingest used the Standard model but still labeled the results High Quality. It now records what it actually used, and if no model can be downloaded it says so plainly.
v1.0.18 - Your Clips, Heard
- Source audio now plays in Triptych exports. With Mix Source Audio turned on, a Triptych came out with the music only - your clips' own sound was missing, even though the same project exported in the standard format included it. Triptych exports now mix it in at the levels you set. With three panels on screen at once, you hear each clip as it cuts in, so the sound always belongs to something you can see.
- No more clicks between clips. With Mix Source Audio on, the jump from one clip's sound to the next could produce an audible click at every cut - dozens a minute at the fastest pacing. Each clip's sound now blends into the next in a fraction of a second, in every export format, without changing when anything is heard.
- The source-audio setting in the configuration file works. Turning on source-audio mixing by editing the configuration file had no effect; only the checkbox did. Both now work, and the checkbox still overrides the file for a single export.
v1.0.17 - Your License Stays Yours
- A Windows update could quietly turn a paid copy back into the Demo. To recognize your computer, Onset Engine read your motherboard's serial number using a Windows tool that Microsoft has begun removing from Windows 11. On machines where it had already gone, Onset Engine no longer recognized the computer it was installed on, fell back to the Demo, and asked to be activated again - spending one of your activations on hardware that had never changed. It now reads that information directly from the computer itself, needing no external tool.
- Affected installs recover on their own. Upgrading is enough - there is no need to activate again, and licenses activated while this was happening are still recognized. If an activation was already used up this way, you can release it with the Deactivate button in the license window.
v1.0.16 - RTX 50-Series on the GPU
- RTX 50-series cards now use the GPU for AI analysis. Onset Engine ran on these cards but did its AI analysis on the processor, which made ingesting a large library far slower than the hardware allows. Ingest, beat detection and depth effects now run on the graphics card, as they already did on earlier RTX cards. This completes the RTX 50-series support that began as a compatibility fallback.
- GPU acceleration for AI analysis now needs a GTX 16-series, RTX 20-series or newer card. The graphics libraries Onset Engine is built on no longer support GeForce GTX 10-series and older cards alongside the newest ones. Those cards still run Onset Engine in full, with AI analysis on the processor. Hardware-accelerated exporting is unchanged on every card that supports it.
- Clearer reporting when analysis falls back to the processor. Onset Engine now names the graphics card it found and says plainly whether AI analysis will run on it, instead of reporting only that something went wrong.
v1.0.15 - Ingest Keeps Going
- One unreadable video no longer ends the whole ingest. A file that failed to decode stopped the run and left everything after it unprocessed - and said nothing about which file was responsible. Bad files are now skipped, and the end of the run lists each one with the reason it could not be read, so a large ingest finishes and tells you what it missed. Re-running ingest retries them.
- Filenames with a space before the extension now work. A video named "clip 2 .mp4" could fail with an error about a path that could not be found, for a file sitting in plain view.
- A crash while reading output from FFmpeg. A single unusual character in what a tool reported back could break the reading of it, leaving Onset with incomplete information and surfacing the problem later as something unrelated.
- DJ Mode uses your music folder. "Quick Pick from Music Folder" listed the tracks that ship with Onset instead of the folder in your configuration, disagreeing with the rest of the app about where your music lives.
- Previews on startup. The thumbnail next to a file picker could stay blank when a saved project loaded.
v1.0.14 - A Large Library Stays Responsive
- A large library no longer locks up the window. Once enough of your library was loaded, Onset could stop responding - clicks ignored, and menus opening blank or missing items. The library panel was creating far more on-screen elements than Windows permits a single program to hold, and past that limit Windows refuses to open a menu at all. A source row now costs about a fifth as much, so a library several times larger stays comfortable, and the panel no longer freezes while it draws. If you had been narrowing the list with the search box to keep Onset usable, you no longer need to.
- Onset keeps a log. Previously only renders were logged, so if the window itself misbehaved there was nothing to look at afterwards. Onset now writes
onset_gui.lognext to your library and keeps the previous run as well. File and folder names are replaced with anonymous tags before anything is written, so you can send it to support without disclosing what your library contains.
v1.0.13 - Cuts Stay On The Beat
- Cuts stay on the beat. If a clip rendered slightly short, every cut after it could drift out of time with the music and never quite recover - in one measured case, three beats late by the end. Clips are now held to their intended length, drafts match the render they preview, and long exports keep their timing to the last frame.
- Exports keep their full quality. Watermarked renders were re-encoded once more at the final step, which could take a 1080p60 export well below the quality it was rendered at. That pass now preserves the original settings, so what you export is what the engine produced.
- Chronological Order covers your whole track, and your whole library. Depending on your footage and pacing, it could finish before the end of the song, draw mostly from the earlier part of each video, or lean heavily on your longest source towards the end. It now fills the track, reaches across every source, and keeps them mixed throughout - and tells you up front if your clips are too few for the track you picked.
- Intro and outro videos are reliable. Attaching one could stop the render at the final step, or leave the finished video without its music. Both are resolved, and triptych exports support intro and outro clips too.
- Your clips' own audio sits properly in the mix. With Mix Original Audio on, the music could rise and fall as the engine tracked your footage's audio, and your clips could end up further under the music than intended. Both levels now hold steady wherever you set them, so your footage stays audible from start to finish.
- A zoomable timeline. On fast-cut edits every shot could end up only a few pixels wide. Zoom in to see individual shots and their thumbnails, with the waveform always lined up underneath.
- Faster ingest, out of the box. Indexing your library in place - rather than cutting a separate file for every clip - has been available on Core and Studio for a while. It is now the default, along with skipping proxy creation, so you get it without changing a setting. On a 4K test that is 30 seconds instead of nearly two minutes, with nothing duplicated to your drive.
v1.0.12 - Much Tighter Beat-Sync
- Cuts land on the beat far more reliably. A new beat-detection engine replaces the old one, with a big jump in accuracy - especially on electronic, EDM and phonk, where the previous version often misplaced the downbeat or ran at double tempo. Beat-synced edits feel noticeably tighter, and it still runs fully offline.
- Buildup edits build with the music. In Buildup mode the energy now steps up on real bar boundaries instead of fixed time points, so the escalation lands with the track.
- Watermarked exports fixed. On some Windows setups a watermarked render could finish with no file. That's resolved - watermarked exports now render reliably.
v1.0.11 - Discreet Mode, Library Loading & Re-Roll Fixes
- Discreet Mode now blurs the preview and timeline too. Turning on Discreet Mode blurred the library thumbnails but left the large player preview and the timeline clip thumbnails sharp. All three now blur together the moment you toggle it, and un-blur just as cleanly - without disturbing a DJ session loaded on the timeline.
- The library no longer gets stuck on "Loading…". On some startups the clip library sat on "Loading…" until you pressed refresh. Clips now appear on their own, and if anything ever goes wrong the library fails open instead of hanging.
- Re-Roll respects Narrative and Pacing. Re-rolling the unlocked clips silently ignored the Narrative arc and Pacing settings, so the result could differ from a fresh Generate. Re-Roll now applies both, matching Generate exactly.
- The in-app changelog reads as plain text. The "What's changed" panel was showing raw markdown; it now renders as clean, readable text. The header version badge also shows the precise build (e.g. V1.0.11) instead of a generic "V1.0".
- Driver Wizard is clearer. Every control now has a hover tooltip, the Moods/Scenes fields list the values that actually work, and saving a driver with no tier descriptions warns instead of writing an empty one.
v1.0.10 - Triptych Endings & 60fps Title Card
- Triptych no longer runs on to a black screen. When your clips were shorter than the song, the triptych kept the full music length and showed black after the last clip. It now ends when the footage does, with a short fade-out on both picture and music.
- Title Card works again on 60fps exports. The generated intro card was always made at 30fps while the video rendered at your chosen frame rate; on a 60fps export the final stitch silently dropped the mismatched card. The card now matches the render's frame rate, an empty project name no longer produces a blank card, and failures are reported instead of swallowed.
- Header buttons now have tooltips. DJ Mode, Autopilot, Preferences, the theme and home icons, and the license-tier badge all explain themselves on hover - the badge also notes it is clickable to manage your license.
v1.0.9 - Correctness: Triptych, Thumbnails, Ducking & Speed Ramps
- Triptych panels no longer freeze. When the three clips in a group were different lengths, one panel kept playing while the other two sat frozen on their last frame. Every panel now runs the full length of its group. This affected more edits than it looked: each panel plays for about three times the slot its clip was picked for, and the renderer had been reading the short extracted clip rather than the video it came from - so it ran out of footage almost every time.
- Short clips cut away instead of repeating. If a source really is shorter than the group, that panel now plays what it has and cuts to other footage for the rest.
- Thumbnails show the moment that was chosen. The project thumbnail is meant to be the best frame of your edit, but it was being pulled from a few seconds into the source video - usually an intro, a logo, or black. If your thumbnails have been underwhelming, this is why.
- Source-audio ducking follows the picture. With source audio mixed in, the audio was lifted from the wrong position in the source file - and since that was usually silence, the music mostly never ducked at all. It now tracks the clips you actually see, so ducking is noticeably more active.
- Speed ramps no longer jump. When a ramp triggered, its slow-motion tail could come from an unrelated part of the source, causing a visible jump partway through a clip.
- Clip Direction warns about unknown values. A driver tier asking for a mood or scene type that doesn't exist never matched anything, so the setting silently did nothing while looking configured. Onset now names the bad value and lists the valid ones.
v1.0.8 - About & Updates, In-App Changelog, Tooltips
- About & Updates: The new ℹ button in the header shows which version you're running, lets you check for a newer one, and includes the changelog.
- In-app changelog: Read what changed in recent versions without leaving the app. Works offline - it ships with the application.
- Tooltips: Hover explanations for the controls added in recent releases - beat export, media library import, privacy mode, and subject matching - so it's clear what each does before you click.
- Update checks are yours to make. Onset Engine doesn't check for updates automatically - no background polling, no check at startup. It contacts the network only when you press the button, and sends nothing about you or your library.
v1.0.7 - Stash Import, Energy Curves & Smarter Clip Boundaries
- Import from Stash: Pull the performers and tags you've already curated in a local Stash library straight into Onset. Each performer becomes a Subject complete with an AI fingerprint - so "Find More" works immediately and can surface clips from footage you never tagged in Stash. Reads your own metadata over localhost; nothing leaves your machine.
- Drive an edit from an external energy curve: Intensity normally comes from the music. Now it can come from a file instead - a motion script or a plain
time_s,intensityCSV (a hand-drawn curve, a sensor trace). Cuts still land on the beat; only which clips play and how fast it cuts follows your curve. Blend it against the music or replace it entirely. - Smarter clip boundaries on long footage: A long continuous take used to be chopped at arbitrary points, so clips could span a change in the action. Clips now end when the shot's content actually moves on. Adaptive by design - a clear win on moving footage, and near-neutral on static shots.
- Ingest is now reproducible: Re-ingesting a video previously produced different clips every time, quietly orphaning the ratings and tags you'd attached to clips that no longer existed. The same file now always produces the same clips.
v1.0.6 - Beat Export, Subjects Panel & Discreet Mode
- Beat Grid Export: Export any track's detected beats as a
.funscriptmetronome, an Audacity label track, or CSV - one click on ⇩ BEATS on a track in the Audio tab. Free in the demo, no license gate. - Subjects Panel: Teach the AI any subject from ~5 example clips and it finds every similar clip in your library. New SUBJECTS tab with tag-group cards, one-click filtering, and a "Find More" that gets sharper with every clip you approve.
- Candidate Review Queue: Approve or reject suggested matches with thumbnails, similarity scores, and instant previews that seek to the exact segment.
- Smarter Matching: Subject propagation now matches against your nearest example, not just the average - markedly better recall for subjects that appear across different scenes and lighting.
- Discreet Mode: One click blurs every thumbnail, neutralizes the window title, and closes previews. Ctrl+Shift+H instantly hides the app. Optional startup PIN. Built on Onset's 100%-local design - nothing ever uploads.
v1.0.5 - Autopilot, Ingest Feedback & Reliability
- Autopilot Builds From Your Footage: Pointing Autopilot at a source folder now builds the montage from that footage instead of pooling it with your whole library. Pick a folder, get an edit of it.
- Live Ingest Progress: The 720p analysis proxy now reports progress as it encodes, so ingesting long videos no longer looks frozen.
- Multi-Song Playlists Fixed: Projects with two or more audio tracks now mix and render reliably.
- Smooth Motion: The 60fps option now performs genuine optical-flow motion interpolation instead of a plain frame blend.
- Faster Re-Renders: The smart render cache is reused when you re-render a project, so unchanged sections aren't rebuilt from scratch.
- Cleaner Cuts: Motion-blur and echo effects no longer bleed across cuts, and triptych mode fills all three panels correctly.
- DJ Mode Stability: Hardened the real-time conductor against rare timing races for smoother live sessions.
v1.0.3 - GPU Bypass & Compatibility
- NVIDIA RTX 50-series compatibility: Onset Engine now runs on the latest NVIDIA RTX 50-series cards. It automatically falls back to CPU processing on these GPUs so ingesting stays stable, while full GPU acceleration for them is on the way.
v1.0.2 - Render Performance
- 28× faster VFX: A ground-up rebuild of the effects pipeline renders visual effects up to 28× faster, so finished videos export in a fraction of the time.
v1.0.1 - Performance & Quality-of-Life
- Faster Ingest: Analyzing your footage is now up to 55% faster on 4K, so your library is ready to edit sooner.
- Help Button: New
?button in the header bar opens the documentation support hub in your browser. - Hardware Compatibility Docs: System requirements page now includes a full matrix covering NVIDIA, AMD Radeon, Intel CPU, and Apple Silicon support.
v1.0.0 - Initial Release
- Autopilot Mode: One-click pipeline - ingest, select, and render with live Glass Engine timeline visualization.
- DJ Mode: Real-time beat-synced playback with gapless clip switching via hardware-decoded MPV.
- Studio Mode: Full GUI with library browser, timeline, inspector, and console - light and dark themes.
- Vision AI: Every clip is analyzed by an AI vision model that understands its content and mood, so the right footage lands on the right beat.
- Audio Engine: Beat detection, energy mapping, and drop detection, with cuts that snap cleanly to the music.
- 9 Presets: Standard, Aggressive, Sensual, Raw, Prestige, Trailer, AMV, Hypnosis, VHS.
- Render Pipeline: Memory-safe rendering that stays stable on long projects and runs 3–4× faster through parallel processing.
- Triptych Mode: A 3-panel side-by-side vertical layout, ready for TikTok and Reels.
- OTIO Export: OpenTimelineIO export for DaVinci Resolve and Premiere Pro hand-off.
- Driver System v3: JSON semantic drivers with tier descriptions, subjects, moods, and scene types.
- Pointer-Only Ingest: Index massive libraries without duplicating files.
- Vision Matrix: Live 3×3 thumbnail grid during ingest showing AI analysis in real-time.
- Crate Digger: Star-rating minigame during renders to curate your library while the CPU works.
- Welcome Launcher: First-run experience with Quick Start guide and getting-started wizard.